A current issue with UGC is the over saturation of hats, the major example is gas masks in UGC.
There are over 8 different gas masks possible found in the catalog currently. This is already feeling “saturated” in comparison of having a small amount of hat creators already.
Another way the catalog feels saturated is mainly due to hat recolors. You see the same hat over and over again without any differences except color. It’s something a lot of clothing makers are guilty of too, you have 1 item that you worked hard on and it’s a simple way of expanding your income from it.
But by doing this in a fresh environment of UGC, it basically casts a shadow on other items as in 1 week you can release around 3 of the same hat which when opening the recently added UGC catalog just spams you with the same item.
The normal Roblox catalog suffers from this as well, the Beautiful Hair for Beautiful people, Long hair + hairband series are two examples of how the UGC is turning out currently. The same items just being repeated for extra income.
Eventually UGC will end up becoming an over saturated mess if creators are able to post the same hat basically 5 times instead of creating new and original hats. Recoloring hats and publishing them is just killing the drive for UGC creators because if they see one of their items doing well, they want to milk it by republishing it.
An idea I came up with due to me being sick of seeing all the recolors on the catalog would be to add a drop down bar for hat recolor styles. So instead of seeing 3-4 of the same hat you would see 1 hat with some notification indicating that there is a new recolor of it.
I totally agree with that idea. I don’t see any reason why it shouldn’t be implemented but right now Roblox is only choosing people who are supposedly trusted or well-known in the community which isn’t very fair to users that are skilled at 3d modeling and could create hats. To prevent the current creators from monopolizing the UGC catalog in the future, they should get UGC permissions revoked when UGC is available to more creators or even cut the DevEx payouts for now. The fact that the UGC creators now are making a ton of Robux and later, the UGC catalog might not be as good, with over-production and over-saturation of hats, UGC creators in the future might not make nearly as much robux as now.
Personally, to prevent the UGC catalog from becoming the current shirts catalog, UGC can be restricted to developers (possibly people in this forum) but not just to well-known people in the community.
My reason for wanting to implement the styles feature soon is that
There are no UGC Limited/LimitedU items
It helps people find more variety of items while using the UGC
Helps people find differently colored items instead of having to hunt them down
For #3 My prime example is the Beautiful Hair series as they have wildly different names and prevents people from searching up different styles becomes overshadowed by the popular ones.
ex: Same/similar mesh vs Original
By having the small group of UGC creators republishing their own items really makes the catalog feel dominated by them. I went from being excited by the new hats published to being disappointed by the constant recolors coming out. My original idea of the styles feature was to eliminate the overcrowding of 1 creator when they release 5 recolors in 1 week.
Speaking on the UGC domination,
It’s obviously unfair how Roblox chooses specific developers and basically hands them a free market while leaving other talented creators behind. Locking their funds from being DevEx’d would be probably the best solution to creators abusing it but it creates other complications while doing that. I could go into that but my main focus of my original topic was to prevent the UGC catalog from looking like CTRL + C and CTRL + V.
The UGC market, right now, is definitely being dominated by a small amount of people. Sadly, I feel as if it will be this way for a quite a while, as Roblox has to test the waters prior to releasing it to the public. A good idea to allow for more developers (who want to join the UGC program) to create UGC products would be to open an “applications” process (available to Members+, to make the numbers manageable for this “UGC testing period”) in which a user would showcase previous games they have worked on, their portfolio, and other things that would be of interest to Roblox.
Will Roblox be providing any tutorials, tips, and/or templates for how to create and publish UGC the Roblox way? I have no idea how to organize the .mtl the way it’s done in the catalog. I have a ways to go but I would really like to make content exclusive to my projects in the future and I want to do it correctly.
I am disappointed.
You give a youtuber with little to no past in development the permission to create accessories on your site instead of the developers that made your site. I could go on a rant but I believe that devs > star creators in terms of qualifications to make accessories.
The only problem is that less robux would mean less motivation…
The only people who make accessories now are UGC creators, if the tax is at 60% they’ll just put in less effort into making them like less Roblox has with their constant reusage of meshes.
Plus they do put in more effort into making things than Roblox does, swamping them with a huge tax would be sorta cruel anyway tbh.
Jesus Christ… you’re doing the same thing people did with the Denzier… Just cus something looks similar, it doesn’t mean that they’re the same. Don’t throw accusations around if you can’t prove it in any other way than “it looks the same”. Besides, it wouldn’t even go through QA if it was stolen and the asset would’ve been long gone from the website. They’re innocent unless you can prove it otherwise.
@superbroggy Does have a point when it comes to this item. It was taken. The clearest indication is the indent on it’s back. The mesh, however, has been edited very slightly (most clearly the tail). Though it’s more difficult to see this (as the Roblox mesh is textured), you can observe the “Golden Pigeon’s” eye sockets on it’s face in the exact positioning in which the Macaw Shoulder Friend’s eyes are textured onto. I don’t know if UGC creators are allowed to edit official Roblox meshes (and publish them as their own), but I’d assume that this would be against the rules. Yet, I don’t know.
Congrats! This is really awesome and I’m looking forward to seeing all the wonderful creations *cough cough @IDontHaveAUse , your creations so far are amazing and I’m looking forward to seeing more.
I’ve definitely dropped out of creating on Roblox over the last year or so but with the introduction of UGC I might come back whenever the program is released to the public (as there are much better and deserving developers over me). I’m really looking forward to seeing what the developers can do with UGC and have high hopes for the future!
edit: i am really dumb and i just realized this is from August. However, with that being said, I don’t think it should be allowed to have a limited item (or even a normal item, for that matter) to be blatantly stolen like what happened with the Golden Parrot.
AntRavioli should have the earned Robux taken away from him and get a warning. Besides, people couldn’t be just stealing meshes from ROBLOX. If you google “free models for blender” or “free models for maya”, you will get tens of millions of results. I’m already suspecting some of these ‘hand-picked’ UGC creators are stealing meshes off-site just to earn Robux and get away with it. Its already unfair that the UGC creators are reaping massive amounts of Robux off one item so ROBLOX, please just open up the UGC catalog to us users (maybe devforum members if you don’t want the UGC catalog to become the shirts & pants catalog). And take away the UGC privaleges from the current creators so they can’t continue to cash on their fame.
Additionally, I would like Roblox to remove the ability to allow comments onto UGC items (as well as on assets) due to 90% of the comments being one of the following:
Chain spam and copypasta
Attack comments (comments used to disparage or attack the creator and/or other commenters)