yea, i was telling him that, but i think he was just being told to do that and that he cant say otherwise
So after looking at this code, I decided to revamp the whole thing for ya!
I’ll go step-by-step on how to set this up
1: Create a folder in replicated storage called “Sounds” and in that folder create another folder called “JumpscareSounds” (Put your desired jumpscare sounds In JumpscareSounds)
2: Create a folder in replicated storage called “Events” and in that folder create another folder called “JumpscareEvents”
3: Create a folder in replicated storage called “ScreenGuis” and parent your desired ScreenGui into it. Make sure IgnoreGuilnset is turned on, Enabled is turned off, and the ScreenGui’s name is Jumpscare1.
4: Create a remote event in replicated storage called “JumpscareEvent1” and parent it into “JumpscareEvents”
5: In workspace, (not assuming you dont have a part the player will step on) make a part, anchor it, and put a server script inside of it. In that script copy and paste this code into it
local debounce = false
local DebounceLength = 4 -- How long it takes until the part can detect when a player dies again (try to match this up with the respawn time).
-- (4 goes with the default respawn time btw)
local event = game.ReplicatedStorage.Events.JumpscareEvents.JumpscareEvent1
local players = game:GetService("Players")
players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
local function Touched()
print("Function Activated")
event:FireClient(Player)
end
script.Parent.Touched:Connect(function()
Character.Humanoid.HealthChanged:Connect(function(health)
if health <= 0 and not debounce then
debounce = true
Touched()
task.wait(DebounceLength)
print("Debounce ended")
debounce = false
end
end)
end)
end)
end)
5: Create a client script in StarterGui, name this whatever you want. In this script copy and paste this code into it.
local Player = game.Players.LocalPlayer
local Character = Player.Character
local event = game.ReplicatedStorage.Events.JumpscareEvents.JumpscareEvent1
local sound = game.ReplicatedStorage.Sounds.JumpscareSounds.JumpscareSoundHere
event.OnClientEvent:Connect(function()
if Player.PlayerGui:FindFirstChild("Jumpscare1") then
else
local Jumpscare = game.ReplicatedStorage.ScreenGuis.Jumpscare1
local JumpscareClone = Jumpscare:Clone()
JumpscareClone.Parent = Player.PlayerGui
JumpscareClone.Enabled = true
sound:Play()
wait(2)
JumpscareClone.Enabled = false
Player.PlayerGui:FindFirstChild("Jumpscare1"):Destroy()
print("Destroyed")
end
end)
If u encounter any issues with this please reply and I’ll try to help you out. (no credit is needed btw)