UI interactoions with surfaces

Similar to the way parts work with “negate” parts and makle unions, is there a particular way I can simulate the same thing in a surface GUI?

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I am not aware of any possible ways of negating frames like we can do with 3D assets, this feature has already been requested in the Engine features category, although there are a few workarounds to achieve it.

You can place a frame on another on your SurfaceGui, that has the same color than the 3D element behind.

Image with a hidden frame for an obstructed effect

Another option would be to import an image made with a third party tool.

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