That just breaks my gui… The text just disappeared…
It would just be the way you set it up. If it’s less hassle try
kk.
I will try this. Thanks for all the help!
No problem, if you need anything else just ask me.
Set the Z-Index of the TextObject to be higher than its background frame’s Z-Index
I don’t think you might find a solution for this. If this may be a bug, then you must report it to Roblox.
Change the DisplayOrder of the ScreenGui to a higher value than the ScreenGui where the button is. (Sorry for the late reply)
Edit: Just as a small explanation, the DisplayOrder is basically like a ZIndex for ScreenGuis.
Sorry for bumping, but this was the solution and should probs be marked as such for future people, though this option is now under the “ZIndexBehavior” property. The issue was that the frame that was getting overlapped was a child of another element that was at the same level as the one that was overlapping. Here are images to showcase:
(ZIndexBehavior: Sibling)
(ZIndexBehavior: Global)