UI looks funky on mobile

This destroyed everything:
image
image

Remove all UIAspectRatioConstraints.

Did u set the properties of the constraint aspect type to scalewithparent?

Yep, i converted everything to what you said.

Nvm I’m not gonna help you if you won’t listen to me.

This also destroyed everything:
image

No need to get all mad! Im trying my best responding to people and what they say.

You didn’t listen to my first post properly, you’re clearly not doing what I asked. Have a good day.

I don’t know how experienced you are with UIs but clearly you don’t understand how hard it is to scale a GUI on all platforms perfectly. Scaling UIs without a UIAspectConstraintRatio while they have been converted to scale is nearly impossible and doesn’t provide the same perspective on all platforms. In the future, if you are trying to help people on the devforum, please try to be respectful and compassionate on topics you may be an expert or know nothing about instead of ignorant and insensitive. Have a good day.

1 Like

My apologies, I did not meam to hurt your feelings :rofl::rofl:. It isn’t hard to delete a few instances and to use an incredibly simple plugin. Scaling UIs on multiple devices isn’t hard, you’re just overcomplicating rhings. :cat2::cow2::dog2::sheep::purple_heart::grapes:

I just noticed you have the scrolling frame a child of an image label… why isnt it a child of the screengui?

Hm, well, I’d stick with what you got because it’s a small issue (in my opinion). I like the UI on both mobile and pc.

Thanks for proving truly how insensitive you are to everybody. LOL

There’s a background frame that makes it look round because you can’t use roundify on a scrollling frame.

1 Like

Ok, I’ll probably end up keeping it. Thanks!

1 Like

Can you just give us the file it would make it easier. And you could always look back on how to do it.

1 Like