Ui problem with meshes

So I have been working on a game with a spinning wheel, I have gotten a new developer that remade it using meshparts and now we figured out that gui doesnt wrap around meshparts.


This is the problem, its just floating.

I have no clue how to fix this and I have been stuck here for a while, I have been working on getting it imported into seperate pieces and that took a while. I really dont want to remake it again…

If anyone knows a simple fix that would be great. Anything would help!

is it a SurfaceGui?
you can create another part, rotate it to fit more closely onto the wheel surface, and apply the gui on it

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Yeah it is a surfacegui, luckily my builder had placed green blocks all over the wheel to test something, they were perfectly alligned so editing them a bit and knowing the rotation helped.

Sadly the roblox engine doesnt have functions like these build in.

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