UITextSizeConstrait
My TextLabel sizes go different across screens. To fix this; I was recommended to use a UITextSizeConstraint although I still cannot figure out the issue.
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2. Whats the best way to make a ImageLabel rotate smoothly (essentially for a loading screen)?
I’m not sure whats the best way to use TweenService or whatever to Rotate a ImageLabel.
I have answer for your 1. question: If I understand what you’re saying, you should use Size for that. For example, when you enter your game, you can see that UI regularly. But people entering from another device can see this trapezoid. The solution to this is very simple, for example, you made one frame, you can go to this frame size and drop your offset. If you set offset to 0, it will appear regularly on everyone’s screen. If you say how do I drop offset;
In the UI, it goes to you, {0,200} {0,200} is just an example, the 200 places that appear here are offset. The simplest solution to this is if you set offset to 0, your frame gets the smallest size. Then you can now enlarge or shrink your frame using your mouse. If you set the offset to 0 once, it will not increase the offset even if it becomes smaller or bigger with the mouse. In short, if you set offset to zero, you can now enlarge or shrink it by hand. This GUI appears regularly on everyone’s screen. To set the offset to 0, you can reset the UI to you by making 0.0.0.0. I hope you understand. If you don’t understand, you can check my portfolio and contact me on my discord.
Discord: Kuzey_Dev # 2215
Portfolio: