Here’s the UI, it look’s fine there but for the other devices like a mobile phone it just looks like a giant shop UI that doesn’t even fit the screen of it.
That Worked for the main frame, but for the small frames with the image label and stuff it messes it up. It also messes up when I use it for the ScrollingFrame
I’m not working on a game, I’m learning how to get better at UI and it’s scaling so I can get experience and work for others, maybe their game will also be for mobile so that’s why.
That a problem with the scrolling frame. There’s a thing called LayoutUtil that helps with that. LayoutUtil: Automatically sizes a ScrollingFrame's UIGridLayout/UIListLayout. If you don’t want to use that then you just have to change the size of the frames manually. Not ideal but the scrolling frame isn’t that great, so its what you have to deal with unfortunately.
Thanks! I looked at the plugin and it looks useful, I’ll download it but I’m too tired right now to use it though it’s literally 3AM, I made a replica of the UI and deleted the ScrollingFrame and did changes then used the Unit Conversion, so the problem was on the ScrollingFrame, when ever I scale something that is the child of the ScrollingFrame it just messes it up, so the ScrollingFrame is pretty weird in general. Thanks in advance, it took me 3 hours to figure it out but it was worth it.