When I do the other numbers it goes in a totally different direction. 0.5. But 0 keeps it kn the middle
Hmm, I’m a bit confused. AnchorPoints have 2 properties: X and Y.
The top part’s AnchorPoint should be 0.5,1, it should create the illusion that it’s closing to the centre but downward
The bottom part’s AnchorPoint should be 0.5,0, creating an anchor at the top, giving the illusion that it’s closing from the centre but upward. It should sort of meet in the middle of the 2 frames.
not the exact middle, but i want it to start where it is rn but itll just zoom into it like the script does. the bottom zomes fine from its place but the top blue part starts a little diffrent place
Can you send a video? I’m still a little unsure what you mean haha
Ohhh I see, if you want it to be constantly attached to the frame, I recommend putting the top part inside of the frame and just size it accordingly, its size would probably be like 1.1, 0, 0.1, 0. You should then be able to just get rid of the references to the top part and it should work as normal.
oh wait i fixed it, okay great. now i just gotta play around with the times the tweens come in. thanks
oh and by any chance is there a way to add a small weight timer to the script after the second one plays?
tweens = {
[frame1] = {
['Open'] = tweenService:Create(frame1, tweenInfo, {Size = UDim2.new(5.2, 0,0.5, 0)});
['Close'] = tweenService:Create(frame1, tweenInfo, {Size = UDim2.new(0,0,0,0)});
};
[frame2] = {
['Open'] = tweenService:Create(frame2, tweenInfo, {Size = UDim2.new(4.98, 0,5.31, 0)});
['Close'] = tweenService:Create(frame2, tweenInfo, {Size = UDim2.new(0,0,0,0)});
};
[frame3] = {
['Open'] = tweenService:Create(frame3, tweenInfo, {Size = UDim2.new(0.944, 0,0.266, 0)});
['Close'] = tweenService:Create(frame2, tweenInfo, {Size = UDim2.new(0,0,0,0)});
};
};
Oh yeah you definitely can, you’d do something like this probably:
tweens = {
[frame1] = {
['Open'] = tweenService:Create(frame1, tweenInfo, {Size = UDim2.new(5.2, 0,0.5, 0)});
['Close'] = tweenService:Create(frame1, tweenInfo, {Size = UDim2.new(0,0,0,0)});
['TimeToWaitBeforeNextFrame'] = 0.1
};
[frame2] = {
['Open'] = tweenService:Create(frame2, tweenInfo, {Size = UDim2.new(4.98, 0,5.31, 0)});
['Close'] = tweenService:Create(frame2, tweenInfo, {Size = UDim2.new(0,0,0,0)});
['TimeToWaitBeforeNextFrame'] = 0.5;
-- etc...
-- ...
script.Parent.Parent:WaitForChild('Open').MouseButton1Click:Connect(function()
open = not open
local tempIsOpen = open
for i,v in ipairs(frames) do
if tempIsOpen ~= open then
return
end
local chosenTween = tweens[v][open and 'Open' or 'Close']
chosenTween:Play()
task.wait(tweens[v].TimeToWaitBeforeNextFrame)
end
end)
wow this is amazing! thank you so much