UIDragDetectors ScrollingFrame Clipping Porblem

  1. When you start dragging the Frame, store the AbsolutePosition and AbsoluteSize of the frame dragged. This allows you to retain its exact position and size unaffected by its current parent.

  2. After obtaining the AbsolutePosition and AbsoluteSize, update the Frame’s Position and Size properties using the corresponding offset values.

  3. Put the Frame out of the ScrollingFrame to a container like the ScreenGui. This removes any clipping or constraints imposed by the ScrollingFrame or any other Frame.

  4. Now that the Frame is in the ScreenGui, proceed with dragging as usual, ensuring its position updates smoothly.

Note: If your ScreenGui has the IngoreGuiInset property enabled, you will need to add the GuiInset Y value to the position offset Y. You can obtain it with the following code:

local guiInsetY = game:GetService("GuiService"):GetGuiInset().Y