UIEmitter Module - UI Particles [Version 2: recoded update]

You need to scroll up.

perhaps change this link , to have the latest version… or remove it…

not everyone scrolls through the entire post to figure out what is the correct version…

yeah ive tried editing the main post but i keep getting 405 error.


yeah can someone please explain how this model would break the rules? i dont understand roblox anymore.

what did the code contain that “broke” roblox rules?

if it were to be anything it would be a commented out link that points to this devforum.

Updated the version 2 model link

UIEmitter v2-ab - Creator Store

The module is pretty cool!
Is there a way to make the particles “enabled”, so they emit their particles until I disable them again?

No, sorry about that. Even though it may be easy for some developers I guess I should still add it to the module. Thanks, expect an update adding this and more soon!


who is spam reporting this bro?
i dont understand how this would break any rules

heres the rbxm instead, shouldve been done this
UIEmitter v2-ab.rbxm (4.8 KB)
yeah im never using roblox store again

Fairly certain Roblox’s AI has simply become stupidly over-sensitive to things that aren’t actual violations within models and that it’s not spam reporting of any form.

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dont we all love roblox !! ababababa

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yeah i wouldnt think this is normal. but it is expected, roblox handles black backgrounds to be transparent in 3d emitters. but this isnt 3d now and so the black backgrounds stay. you would need to edit the decal and remove the background. so some decals are probably not usable
i dont know a way around this but to edit these decals if you have the image and remove the background.

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The randomization function within the module does not seem to account for decimal numbers. I changed it to this

local function RandomNumber(Min: number, Max: number): number
	if Min == Max then
		return Min
	end
	if Min > Max then
		Min, Max = Max, Min
	end
	return Min + ((math.random(0, 100) / 100) * (Max - Min))
end

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Min, Max = math.min(Min, Max), math.max(Min, Max)

we need more control over images
like flipping X and Y, blend modes even, allat. WE NEED!!! :sob:

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yeah be EXTREMELY careful esp if you make plugins or upload code to the roblox store, i got my main account terminated because i had an editable mesh plugin that didnt even work anymore cuz of roblox updates. 9 years and countless memories and fun gone in an instant like that… :melting_face:

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