weird, it should work with any ui element…
After some searching through the source code i saw that there was no support for the Squash property of particles. It’s a pretty important property and i’d like to see it being added to the module. Thanks in advance
I failed to load the module somehow,
It’s said that “ReplicatedStorage.ParticleModule:214: Expected ‘->’ when parsing function type, got ‘|’”. I am confused because I just copy the whole thing nothing should be broken. this is method chaning one and changing to the normal one doesn’t fix anything.
Hi
Probably a change to the luau typechecking rules that caused this…
Changing line 214 to this:
EmitterMode: ("Point") | ("Fill"),
fxes the issue.
is there any documentation available? I can’t seem to find it in github
This looks really cool, always wondered how developers did the ui particles. I usually thought they were just cloning a ton of icons and then doing some math and tweening.
Having the same issue, I found that the size only works if you use Offset instead of scale.
hey, the element in the case is the Id of the decal right?
wondering because its not working for me at all
can you post an example file with all the things you can customize? I keep running into errors and have no idea how to use this
Just come across this today - the function used to evaluate NumberRanges seems to not work with non-integers.
If you replace the evalNR function with this, it should work:
function evalNR(range)
if typeof(range) ~= "NumberRange" then return range end
if math.round(range.Min) == range.Min and math.round(range.Max) == range.Max then
return math.random(range.Min, range.Max);
end
return range.Min + math.random() * range.Max
end
I’m actually having a problem with the module. Whenever I remove the entire frame with all the particles and image labels inside it doesn’t stop printing this error in the output.
20:51:55.841 The Parent property of ImageLabel is locked, current parent: NULL, new parent TitleFrame - Cliente - UI_EmitterModule:123
20:51:55.841 Stack Begin - Studio
20:51:55.841 Script 'ReplicatedStorage.Utils.UI_EmitterModule', Line 123 - function addParticle - Studio - UI_EmitterModule:123
20:51:55.841 Script 'ReplicatedStorage.Utils.UI_EmitterModule', Line 23 - Studio - UI_EmitterModule:23
20:51:55.841 Stack End
This is my whole function, and all happens when I remove the old frames from the Items list to update the list.
function UpdateTitlesList()
for _, tagged in pairs(titleList.Items:GetChildren()) do
if tagged:FindFirstChild("Tagged") then
tagged:Destroy()
end
end
for _, title in pairs(titles) do
local template = titleList.Items.Template:Clone()
local tag = Instance.new("BoolValue", frame)
tag.Name = "Tagged"
tag.Parent = template
template.Name = title.Name
template.TitleLabel.Text = title.Name
if title.Shine == true then
for _, particle in title.Particles do
local copyParticle = particle:Clone()
copyParticle.Parent = template
end
template.TitleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
template.TitleLabel.UIGradient.Color = title.ColorGradient
else
template.TitleLabel.TextColor3 = title.Color
end
local function DisplayOrder(tit)
if tit.Section == "Free" then
return 2
elseif tit.Section == "Country" then
return 3
elseif tit.Section == "Special" then
return 4
elseif tit.Section == "Rare" then
return 5
elseif tit.Section == "Epic" then
return 6
elseif tit.Section == "Unique" then
return 7
elseif tit.Section == "Mythic" then
return 8
elseif tit.Section == "Seasonal" then
return 0
elseif tit.Section == "Exclusive" then
return 1
end
end
local order = DisplayOrder(title)
template.LayoutOrder = order
local status = titleStatus(title.Name)
if status == "Owned" then
template.Parent = titleList.Items
template.Visible = true
elseif status == "Unowned" then
template.Visible = false
end
if template.Visible == true then
template.TitleLabel.Activated:Connect(function()
titleEquipped = title.Name
sfx.Next:Play()
UpdateTitleInfo(title, order)
end)
end
end
end
The problem starts basically in this line:
for _, tagged in pairs(titleList.Items:GetChildren()) do
if tagged:FindFirstChild("Tagged") then
tagged:Destroy()
end
end
I’m sure this is likely because you destroyed it and it doesn’t account for it so it keeps trying to concurrently run, resulting in an error as it tries searching for the destroyed objects, no idea why you attempt to do it yourself, I’m sure the module itself has it’s own cleanup function that you can use.
I don’t understand. I do understand that removing the particles removes the image labels and it works perfectly. What I was attempting to do was removing all items from the ScrollingFrame to update it in case someone bought a title and appears a tick icon in it.
How could I remove the item without provoking that error?
for some reason the particles just seem to be invisible? they spawn in as seen in the playergui but are nowhere on screen
Noticed it is quite laggy, game crashed after creating too many particles.
Same issue here. I see lots and lots of CanvasGroups, but no particles.
My particles were working not too long ago, but broke when I switched to ImageLabels?
EDIT: I found that this happens when using Scale sizing, which I was, but that’s an issue for me.
this module is really old and, to be honest, bad LOL
canvasgroups won’t render once their alotted memory is used up, which is hit incredibly fast when you resize them. i don’t really recommend using this module anymore bc i don’t maintain it and it uses canvasgroups. there’s plenty others out there
can you link the others, please. it would really help