ULTIMATE DESTRUCTION MODULE [EARLY STAGE]
What is it?
Ultimate destruction is an open-source project that consist in many method to destroy stuff with physics and math. Made by @gianfragolo, and also big thanks to google that helped me with the third method.
Pro and Cons
Pro's :
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- Good amount of customization.
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- Error / warn system.
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- Auto-fill properties for the module settings.
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- 3 methods to destroy stuff in a unique way.
Con's :
- Bad optimization.
- idk what else but theres still lots of con’s.
Methods
.voxelDestruction
Destroy the desired target by reducing it in cubes. The number of cubes is
controlled by the .Divider
value.
.breakingPointDestruction
EXPERIMENTAL. Destroy the desired target by creating 4 rectangles, whose position and size depends on an attachment (must be parent of the target)
.Cut
Not totally finished. Cut’s the part in two or more pieces, by subtracting from the target part another part/parts. To work, you MUST enable CSG Improvments in the Beta Features tab in studio.
Showcase
Here’s a small showcase of 2 of the 3 methods. It looks bad because no cooldown has been used here.
Download
Important
Documentation and some examples are already included in the module, in the script “wedger2”. If it dosen’t work, make sure that you put all your settings inside in a table. Thanks for reading and let me know if you have any feedbacks / bug.