To the small group of you who don’t know what MAX_INT is, it’s exactly 2,147,483,647 (or 2^31 - 1)
That is significantly more values than the number of GuiObjects you can have on a screen in the first place, so for all practical intentions it’s unlimited.
2 Likes
Partixel
(Partixel)
March 10, 2017, 4:38pm
#22
Does this apply to all ZIndex type properties like DisplayOrder?
1 Like
ZhaoDan
(ZhaoDan)
March 10, 2017, 5:43pm
#23
Is DisplayOrder even fixed (It’s disabled according to the wiki http://wiki.roblox.com/index.php?title=API:Class/ScreenGui/DisplayOrder )? I’d really like to use it, instead of having to systematically load all my GUI in a specific order
We are just waiting for the fix to become live on all platforms, hopefully DisplayOrder will be able to be turned on again very soon. DisplayOrder will also be unlimited in the near future.
7 Likes
Tenal
(Tenal)
March 10, 2017, 6:23pm
#25
Very low energy reaction to a high energy update
2 Likes
This would have been useful in my 2d game making days.
GollyGreg
(GollyGreg)
March 10, 2017, 6:45pm
#27
Negative ZIndexs relative to tbe parent would have made this perfect
6 Likes
kni0002
(kni0002)
March 19, 2017, 5:56am
#29
omg imagine the millions of GUIS i can stack on top of each other
1 Like
rater193
(rater193)
July 5, 2017, 8:49pm
#30
siiick! now i can do proper depths effects on the UI
Since the topic was partially revived, I got a question. If I set a ZIndex to an extremely high number, would performance drop in anyway?
Just for future note, you shouldn’t bump threads that are over 3 months old without any reason…
You can always try - I presume that if you get into the higher up standard form powers you’d get some issues
there should be no perf difference
1 Like
Makes sense, most of my GUI’s are imaginary.
6 Likes
system
(system)
Closed
July 27, 2019, 1:22pm
#37
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