I’ve recently made a system which unloads NPC’s to ReplicatedStorage, locally, once they’re off of the screen. As soon as I started testing the system I noticed that there was no memory drop/increase for the client. Leading on to the question, is there a point of doing so?
So far I’ve been getting mixed answers, some say that ROBLOX already does that by default, implying that making such systems is pointless, others, well, they just say that it helps.