So my game is currently locked in first person and I want it so that when a player starts a dialogue with an NPC, the mouse (locked in the centre of the screen by default) to unlock and the user can select a response. I don’t know how to unlock it.
How would I go to unlocking the mouse?
Here is my current script, which doesn’t work… (located in the dialogue in the NPC’s head):
workspace["Captain Ben"].Head.Dialog.DialogChoiceSelected:Connect(function()
local player = game:GetService("Players").LocalPlayer
local UIS = game:GetService("UserInputService")
UIS.MouseBehavior = Enum.MouseBehavior.Default
end)