Hey again,
I have devised a bit of code that inserts everything it can into a folder in the workspace. Just make sure you have a folder in the workspace named “Folder”.
local Classes = {
'Accessory',
'Accoutrement',
'AlignOrientation',
'AlignPosition',
'AngularVelocity',
'Animation',
'AnimationController',
'ArcHandles',
'Atmosphere',
'Backpack',
'BallSocketConstraint',
'Beam',
'BillboardGui',
'BinaryStringValue',
'BindableEvent',
'BindableFunction',
'BlockMesh',
'BloomEffect',
'BlurEffect',
'BodyAngularVelocity',
'BodyColors',
'BodyForce',
'BodyGyro',
'BodyPosition',
'BodyThrust',
'BodyVelocity',
'BoolValue',
'BoxHandleAdornment',
'BrickColorValue',
'Camera',
'CFrameValue',
'CharacterMesh',
'ChorusSoundEffect',
'ClickDetector',
'Color3Value',
'ColorCorrectionEffect',
'CompressorSoundEffect',
'ConeHandleAdornment',
'Configuration',
'CornerWedgePart',
'CylinderHandleAdornment',
'CylindricalConstraint',
'Decal',
'DepthOfFieldEffect',
'Dialog',
'DialogChoice',
'DistortionSoundEffect',
'EchoSoundEffect',
'EqualizerSoundEffect',
'Explosion',
'FileMesh',
'Fire',
'FlangeSoundEffect',
'Folder',
'ForceField',
'Frame',
'Handles',
'HingeConstraint',
'Humanoid',
'HumanoidController',
'HumanoidDescription',
'ImageButton',
'ImageHandleAdornment',
'ImageLabel',
'IntValue',
'Keyframe',
'KeyframeMarker',
'KeyframeSequence',
'LineForce',
'LineHandleAdornment',
'LocalizationTable',
'LocalScript',
'ManualGlue',
'ManualWeld',
'MeshPart',
'Model',
'ModuleScript',
'Motor',
'Motor6D',
'NegateOperation',
'NoCollisionConstraint',
'NumberValue',
'ObjectValue',
'Pants',
'Part',
'ParticleEmitter',
'PartOperation',
'PartOperationAsset',
'PitchShiftSoundEffect',
'PointLight',
'Pose',
'PrismaticConstraint',
'ProximityPrompt',
'RayValue',
'ReflectionMetadata',
'ReflectionMetadataCallbacks',
'ReflectionMetadataClass',
'ReflectionMetadataClasses',
'ReflectionMetadataEnum',
'ReflectionMetadataEnumItem',
'ReflectionMetadataEnums',
'ReflectionMetadataEvents',
'ReflectionMetadataFunctions',
'ReflectionMetadataMember',
'ReflectionMetadataProperties',
'ReflectionMetadataYieldFunctions',
'RemoteEvent',
'RemoteFunction',
'RenderingTest',
'ReverbSoundEffect',
'RocketPropulsion',
'RodConstraint',
'RopeConstraint',
'Rotate',
'RotateP',
'RotateV',
'ScreenGui',
'Script',
'ScrollingFrame',
'Seat',
'SelectionBox',
'SelectionSphere',
'Shirt',
'ShirtGraphic',
'SkateboardController',
'Sky',
'Smoke',
'Snap',
'Sound',
'SoundGroup',
'Sparkles',
'SpawnLocation',
'SpecialMesh',
'SphereHandleAdornment',
'SpotLight',
'SpringConstraint',
'StandalonePluginScripts',
'StarterGear',
'StringValue',
'SunRaysEffect',
'SurfaceAppearance',
'SurfaceGui',
'SurfaceLight',
'SurfaceSelection',
'Team',
'TerrainRegion',
'TextBox',
'TextButton',
'TextLabel',
'Texture',
'Tool',
'Torque',
'Trail',
'TremoloSoundEffect',
'TrussPart',
'Tween',
'UIAspectRatioConstraint',
'UICorner',
'UIGradient',
'UIGridLayout',
'UIListLayout',
'UIPadding',
'UIPageLayout',
'UIScale',
'UISizeConstraint',
'UITableLayout',
'UITextSizeConstraint',
'UnionOperation',
'Vector3Value',
'VectorForce',
'VehicleController',
'VehicleSeat',
'VelocityMotor',
'VideoFrame',
'ViewportFrame',
'WedgePart',
'Weld',
'WeldConstraint',
}
local Folder = game.Workspace.Folder
for i, v in pairs(Classes) do
local NewItem = Instance.new(v, Folder)
end
Let me know if further help is needed.