Sorry if there has already been a post about this, I couldn’t find one. I currently have a coin sound play when player touches the coin, however today all of a sudden it stopped working and gave me this error. I checked the sound in Library to make sure it wasn’t taken down, which it wasn’t. So not sure what the issue here is…
Another user experienced the same issue here. This was a wide spread issue in 2018 at some point, perhaps a regression?
What is your implementation? Are you able to reproduce the error 100% of the time? If so how. Could you provide detailed steps and attach a repro file?
Yes, the error occurs every single time the Sound is fired to play. Not sure what repro file is?
Well, this doesn’t really help, but they seem to be talking about it. However, it’s kinda outdated. Conversation
If you can isolate the component in a functional state, save it as a .rbxm (Instance → right click → save to file) and then upload it here. If you isolate it as a single component, upload the bare minimum needed to reproduce the error to a place, then save it as a .rbxl (In studio, Settings - > Download a copy) and then upload it here. This is to help reproduce the issue. Alternatively you can provide detailed steps on how to reproduce it 100% of the time.
What I have tried:
- Sound instance in workspace, SoundId of
rbxassetid://607665037
. Ran :Play() on it both in and out of a test play. - The above with streaming enabled.
- The above with the sound in a part loaded which is loaded into the client.
- The above with the sound in a part which is far away and hasn’t been loaded in.
- The above on the server.
- The above on the client.
I will try that, thank you though.
Looks like the file is technically malformed. I’ll pass this on to the audio team (on the game engine side).