Ok so reading through this some things seem good? Maybe? We definitely need more ways on advertising or better ways on getting our small unknown games seen by more people.
This part however is just so disappointing I had plans to use these if/ when the time comes that I do my game ideas. Had ideas for what to put on the ad too.
In my opinion the site ads are not intrusive, they are the only ads I actually click on, they are unique to Roblox. And probably the better way of advertising games or groups.
As for ads in games, im not a fan of that personally…
Also is the ad manager going to require a ID verification, if so that just like someone mentioned is a barrier to new developers etc. And those of us that VALUE privacy etc, I for one like I’ve said before do not want to upload my id to any online thing.
edit 2) Also will we be able to use robux or are we only limited to paying through actual currency… it would be nice if both options would be there. Especially robux, if one has a way to earn robux or something and they don’t work yet etc it would be nice if they could also advertise using that robux. (For those that are in that situation, personally I work etc but id rather use robux if i could)
Personally i think advertising groups without having games and interesting stuff in it is useless, If you want to get your group advertised then make a game for your group and then advertise the game
Great changes here. User Ads were not very friendly for small developers and the excessive and the amount of moderation needed to handle such was entirely unnecessary. For those complaining the ads were useful and pushed games to light id advise that devforum members are about 1% of the roblox population and having ENJOYED or considered to have in-your-face blatant marketing be considered effective would put you in around 0.1%. I use Opera GX so this update barely even effects me, and im sure those who use ad blockers as well know that this change is pretty tight.
This is good to hear. Hope to see and hear more and more detailed information about this over the coming days or weeks. Please keep us updated on this!
Appreciate that our concerns about sponsored ads are being addressed. I am worried about whether those under thirteen will continue to be able to sponsor. I understand that there are probably some edge case issues but Roblox is about letting ANYONE develop and create their game. Let’s keep things easy to do and accomplish.
This is INSANE. You’re going to completely remove my ability to advertise my games unless I give you my HOME ADDRESS and a GOVERNMENT ID? Would you like a blood sample while you’re at it?
The removal of Roblox Ads is somewhat good. Mobile and players who are under 13 cannot see them. My only problem is using real life money to Sponsor Experiences.
My concern is the workforce at Roblox right now, especially with Roblox trying to remove remote positions. Roblox might be taking on too many things at once. I know there are multiple teams and ~2,500 employees, but concern of being able to launch products effectively is still there.
Some recent history to back up my concern is VR and PlayStation release. Many things were not there on launch, that was noted in the respected announcement posts.
Discovery needs an overhaul, there’s a big roadmap for all of Roblox, and we have a massive backlog of feature request/bug reports. To say there’s a lot Roblox needs to work on is an understatement. And, I wonder if the number of employees can handle it all. Something might be cut and that’s also a concern.
That’s crazy. Far too much info to just give out. That shouldn’t be necessary to advertise on Roblox.
If it’s a legal requirement in the U.S., Roblox should tell us so we could lobby or smth.
As an aside, didn’t Roblox say once that Roblox is about kids making games for other kids to play?
I am unable to set up an ad the old way right now, is the new ad manager functional yet? I made an account but I want to make sure it actually works currently before I set up a campaign.
I’ve spoken with multiple folks at Roblox about the importance of building in rigid A/B testing tools, like those on the Play or App stores for example.
Currently A/B testing can be done using sponsored ads and teleport places. I am concerned that this process will make it prohibitively expensive or awkward/difficult. Why are their still no dedicated Icon/Title/Thumbnail etc. A/B testing tools on one of the worlds largest gaming platforms?
Sad to see this extremely basic functionality once again being overlooked.
No, the Robux is converted into “USD” credit and then you use that credit for purchasing advertisements. I think it just makes it easier for Roblox to let companies into the program who don’t actually use the site, it makes a bit of sense.