Upcoming API change: Tools inherit Models

This change might make .ClassName a widely used property once again.

For anyone using :FindFirstAncestorWhichIsA(“Model”), just use :FindFirstAncestorOfClass(“Model”)
I don’t think humanoids work without being a child of a model so nothing wrong should occur.

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Does that mean we can use Handle as a primarypart or?

Hopefully this will be out soon, I recently replaced my custom tool solution to use Roblox Tool instance and I already run into issues like lack of pivots, etc.

image

Therefore, 3D rendered previews are gone :confused:

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Hi everyone, quick update:

We haven’t forgotten this but I’ve been out sick for a while so we haven’t been able to move this forwards as quickly as I’d planned. We should have an update reasonably soon once I’m back.

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Final pre-change update: We’re going to move forwards with this change on February 21st (RCC updates first on the 21st, Desktop Client and Studio update on the 22nd, and mobile updates later on)

There’s about 300 experiences with non-zero CCU that could potentially be negatively impacted by the change. We’ve messaged maintainers of the top experiences from this list letting them know they may need to change things. Double check your usage of FindFirstAncestorWhichIsA to avoid any breakage in your experiences.

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感谢升级.非常期待.希望尽快扩展tool功能。我想我可以应用于我的项目。

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