We notified game developers who we noticed were using the methods incorrectly and will be affected by this change.
Does the warnings come from a pm, e-mail, in game or any other way?
With the introduction of this will there be any decrease in the throttling for PlayerOwnsAsset? One of my games uses BadgeService, because it isn’t as throttled, to check assets.
We sent warnings via email in this case.
How often are you calling PlayerOwnsAsset? If you are calling it more than 1000 times a limit, it is reasonable that you are getting throttled. If you’re calling it far less than that, e.g. 100 times per minute, make a thread in bug reports and we’ll look into it. Otherwise you may need to adjust your code so it does not call the method as often.
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