So odd they didn’t include it in the original post, thank you very much!
In my opinion I think we should still keep icons, but to each their own I suppose. We will all get used to this in the end hahahah!
No problem, I think some kind of mix with 16:9 thumbnails and normal icons would be great.
I’m a fan of hiding CCUs, but the 16:9 ratio sounds like a downgrade for discoverability. Fewer games can fit on a screen at once using this, meaning fewer games can be featured at a time which brings back the problem of only top games being featured. Unless updates improving discoverability in other ways are added at the same time, it seems like a poor choice that is only being implemented because it looks a bit nicer.
I would really like to see a system where new games of high quality can sign up to be featured on release, the same way new games get featured on the steam store page. Additionally, especially now that the player base is getting older, a way to search games based on specific tags and genres would be great.
Hey, I’ve got an idea - why not keep the thumbnails square but make them larger and integrate the game’s name into the thumbnail? (overlay the name on top of the thumbnail if it doesn’t have the name on it - toggleable by developers)
Please don’t remove those I really liked having them. I would really prefer if you didn’t remove them.
First off, this is NOT a good way for extra real estate. Allowing for bigger thumbnails to take the place of icons will make the list larger. Furthermore, most players won’t want to scroll past the first few. In return burying smaller developers down the list especially on platforms with limited space as it is like Mobile.
All of this sounds good until you realize you’re just adding more and more to an already crowded area. I believe the friend thing could be cool. But Roblox is just looking past the whole concept of less is more. This will become very apparent if the feature comes out I almost guarantee it. Please stop with this sensory overload way of adding features.
To summarize my thoughts I believe this isn’t good. It gets rid of the opportunity for artists to be commissioned with more work reducing the amount they make especially seeing as icons are easier to make than thumbnails. Secondly, Developers now have to spend more on thumbnails which usually from an experienced artist are 50-75% more. Thirdly you’re just going to push developers out of view with scaling and over stimulate children and even some adults. I know I will be.
Please consider my feedback because I hate to see more and more non-broken features be revamped just to turn out worse…
Remember when we were promised genres would return. That post was over a year ago. Nothing has happened over 1 year later. Even the entry on the roadmap is on hold.
What’s going on? We deserve some transparency regarding why it’s taking so long and what’s going on behind the scenes.
Make the menu look like 2015 again
Does anybody have images from the update?
Did this launch today? Any other updates on the rollout?
Must we now upload two images for the tumb
This is such a nightmare for discoverability. This shows like 70% less games on the front page.
I guess the idea is kind-of novel, but that’s just it. Novel, not good.
What happened to this update??
This will seriously hurt game discoverability. What were you thinking with this update?
Quite unfortunate that this may mean the removal of Game Icons. With a Game Icon, users could click onto your experience then immediately begin watching a trailer video from the thumbnail viewer. With this new change, I’m presuming video thumbnails will not be allowed in the first slot anymore meaning users may not see them as easily.
It sounds like this expiriment is expanding its reach. But it’s important to know how wide reaching the expirment is. Is it only happening in Mobile, or is it happening on PC too?
Should I be be optimizing my first thumbnail for being viewed very tiny?
Or should I optimize it for the much much bigger splash image that non-expiriment players are seeing?
Thanks!
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