Items that make you practically or completely invisible, as well as those that make you absolutely huge have been plagueging the catalog for way too long, and causing heaps of frustration for top devs. These changes are awesome and should help clean up a lot of the clutter in the best-selling category right now keep it up, team!
I am still hoping on that the Layered Clothing performance issue doesn’t get forgotten.
Since this is a slower transition, is there going to be any better report flows for items that are disruptive to experiences today?
This has been a guideline under marketplace policy for years, and there should be more increased efforts in enforcing violative content in the near term
it seems reporting the item directly on the marketplace has historically not resulted in takedowns for certain guidelines including disruptive items
edit:
This also does not mention disruptive oversized back accessories with their 10x7x4 bounding box
Great update in many aspects! It’s good that checks will be added in order to squash out invisible bodies. However, these updates seemingly will remove the ability to make popular “handheld” accessories.
I think it’d be unfortunate to completely remove the ability to make handheld items entirely, can we expect a new dedicated category that allows for the creation of these types of items?
Are there any plans to officially support holdable items as accessories? Holdables are very popular and beloved by the community. However, they are only made possible through Layered Clothing. This change will impact the creation of these accessories and it most likely won’t be possible anymore.
That wouldn’t look good when you equip a tool ingame
Glad to hear about this update. Accessories have been a bit too over-the-top for too long now. Will these changes apply retroactively, i.e. to accessories published before Spring 2025?
It’s nice to see some changes being done, however, I got 2 questions:
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Will some items stay in the catalog that were uploaded prior to this change? eg: items that hae the outer and inner cages same size, but they don’t make your avatar too big or invisible
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Will we get some official support for holdable items? This change might impact creation of handheld items, will there be an official support for those, as well as other types, such as “non-dynamic head/face”, & shoes?
99% sure purges will be done to catch rule-breaking items uploaded prior to the release of the validation patches. They’ve done this in the past and it’s more than likely to happen again
This is already something that exists as layered clothing and it works just fine. Making it an official accessory type would increase developer control on whether or not they want to support holdable accessories. This category would also open up possibilities to have bracelets, watches, etc. These accessories are not possible to make without uploading it to the wrong category ie. shirts.
I sure hope the R6 Body part bundle won’t get deleted…
Otherwise, this is a great update. Can’t wait to see those big avatars and very small avatars completely gone.
very unfortunate this is finally happening. saw it coming but i’m still upset #justiceforfreakbob
I’m concerned about this change effecting certain accessories, specifically point 3 combined with floor length skirts.
It is not reasonable to expect devs to stretch the legs of the cage around long floor length skirts, especially ones with a lot of volume. I tried that on my first ballgowns, and the result was 1. it took forever and never really ended up looking correct and 2. when people layered suits over the skirts they made the outer accessory huge. If anyone remembers the whole bear suit + ball gown exploit, this is why that happened. One of my items was popular for this reason.
Since then I have started to NOT expand the legs out to meet the skirt on full length dresses, only down the waist and a bit of the thighs so that jackets layer properly.
Because these skirts are mostly outside the cage mesh, point 3 will likely apply to them. This means long dresses will become impossible to add to the platform. This is a change that will negatively effect feminine presenting players.
Fwiw if Roblox officially supported handheld accessories and clothing, and surfaced the category through API, this wouldn’t be an issue. Devs could just turn off the clothing as part of their tool handle code, or this could happen automatically on Roblox’s end by default.
I understand that this update is aiming to stop malicious, game-breaking products from entering the marketplace, but it seems to simultaneously be harming certain original, unique creations.
The specific validation that is worrisome to me is #3, asset mesh outside of outer cage. There are some unique or larger items that putting this validation in place would break/throttle. This includes full-body animal suits, tails, wings, dresses, handheld items, etc.
How does Roblox plan to mitigate this, or will creators have to deal with the consequences?
Between this and the experience discoverability update, I’m glad you’re taking steps to reduce the amount of low quality content on the platform. Now, if something more proactive could be done about the inappropriate accessories flooding the marketplace, that’d be great
I agree with everything but the coplanar overlapping triangles, the maximum amount of tris per ugc item is 4k and overlapped or not it should function the same as 4k. Its been pretty useful for things that need to be very thin, but also need to be filled in on the other side for aesthetic purposes.
For example, i use coplanar triangles for the ends of the skirt and add a cap above it so it can have the HSR to work properly but it doesnt look like a thick clump either
There is a double sided property you can enable but double sided property does not show up on thumbnails of items so i never used it
Since that update i cant make heels, is there any ways to fix it? I want a answer or like an instruction
The blue is outercage, any like advices???
Don’t know much about the error you’re experiencing (so can’t help you), but this update has not been rolled out and this error has nothing to do with it, FYI
Hi, did you update cage accessory stuff? Clothing my friend uploaded have this weird issue where in studio the clothing equips correctly, but when I pay the fee and upload to ugc the clothing completely breaks in games and doesn’t remove the faces beneath the clothing. I even tested inserting the uploaded accessory back into studio ant it works perfectly. It only doesn’t work in normal roblox games. Pictures and video here: UGC Layered clothing removes hidden faces fine in studio but when I upload it completely breaks