[Update] Changes to Asset Privacy for Audio

When are we getting the ability to mark audio as public again?

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If it wasn’t about bypassed copyright or lawsuits, but rather protecting audio from unauthorized use, then in my opinion a more realistic approach would have been to only privatize audio that was off-sale, that way on-sale audio (audio that creators allowed other people to add to their inventories) could not have been affected. I’m not sure why I didn’t think of this earlier.

I really hope that Roblox improves their copyright detection so that if they do allow audio to go public again, they hopefully won’t have to privatize almost everything again in the future.

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This update still sucks, and will always suck, period.

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This update is great in my opinion first of all you can upload 10 free music. “But wait 10 music a month? YOU ARE JOKING RIGHT?”. Actually 1 music is 2-3 minutes long. As if you’re playing islands on roblox they only have like 10-20 it’s. SFX is handled by Roblox it self. So 10 upload limit it is not much. But you only wait a month, you can use that time to update your game of fixing your code

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i’m not even going to question that

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That is proof that “Pro Sound Effects” is much weirder than I thought, and they definitely spam-uploaded a majority of them just to quickly make up for indefinitely removing longer UGC sound effects. I imagine it will be moderated soon but who knows.

why am i witnessing every comedic “sfx” made by “pro sound effects” why does this exist please explain :hot_face:

Professional sound effects.


(none of the screenshots are mine)

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EDIT: In my opinion, what Roblox should do as soon as they can, is re-scan every existing audio for copyright (not sure how that’d be possible though) and set most old audio that previously had “distribute on marketplace” enabled back to public (just in case creators of old assets that they shared have quit). Prior to the announcement of this update, audio uploads were always off-sale by default but could still be used with or without the uploaders’ permission with the audio Id, so audio that were off-sale the whole time should remain private (under the new system) but with the ability to manually make them public.

With this, some music could return (that the uploaders previously gave permission to take) along with classic longer sound effects and narration that were previously public, while off-sale assets could still be protected under the new system from unauthorized use.

They should also add monthly limits for the manual publishing of audio (like other assets), and either remove audio upload limits altogether, or maybe have a daily (instead of monthly) limit for uploading audio, since there is similarly a daily limit on how many videos you can upload to YouTube.

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Yeah, well, Cool, but when can we distribute audios to the marketplace? when can we make them free??? it says come back later but it has been like 2 months bruh

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Ive done multiple DevExs, no 2k limit, Roblox is asking for bot farms lmao

i hope none of these were bought from walmart/dollar store

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As I stated in my original response; we all know

This is in reference to the class-action lawsuits of copyright negligence, I won’t push any further than that; however it’s hard to create a system that removes the possibility of copyright bypass.

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They may never be able to completely stop bypassed audio from slipping through, but they definitely need to give the concerns of copyright infringement more attention, even if the likelihood of being sued in the future doesn’t decrease by doing so.

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I think Roblox should be a good sponsor with NCS and Spinnin records from the licensed songs.

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I was initially very critical but I now appreciate this change and don’t mind it, it was actually fairly easy to source my own audio. The only disturbance was moving personal audio and re-uploading it to groups.

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I hate how the changes we’re stuck with for now look incomplete and at this point it seems I would understand the speculated reason (for halting the ability to distribute audio) much more if they didn’t say it was temporary. The fact that they said so may have gotten our hopes up but it still seems very confusing (or maybe they’re lying to us and that the “agreement” prevents them from re-enabling public audio, but I’ll be glad if that’s not the case). Despite their efforts I still feel we’re being left in the dark over what they’re doing because for now it looks redundant to upload audio due to the strict limit and the fact uploaders can’t choose to distribute them everywhere right now (not even sound effects!), and some creators might not be satisfied with Roblox’s audio including the questionable assets from Pro Sound Effects.

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Why weren’t we told that Roblox limits how much audio a game can have granted?

Roblox caps the viewing for accepted audio at 200 in the View Audios plugin that Roblox provided. When I’ve published my games with 200-300 audios with in-game objects, for every new granted audio Id added- an older authorized audio Id gets knocked off the granted list.

Is this another flaw with Roblox failing to do Quality Assurance tests, or is this intentional?

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That is strange. Can you check if Roblox-owned audio are exempt from that limit? Because for some reason I believe they are trying to get more Roblox-owned audio into experiences even though many creators supposedly have not cooperated with that and instead dealt with the new audio upload system; or they could have simply rushed the plugin and privatizing the majority of audio on schedule may have been their priority at the time.

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It works with Roblox published audio, I checked with a game with about 210 sounds; I checked with a script to show the total number of sounds. I think it has to do with User Generated Audio.

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