Update asset manager too.
It still showing packages.
for anyone confused, before october 2018 avatar bundles were called âPackagesâ on-site, and were treated as normal assets. then all packages were converted to âBundlesâ, which use their own ID system separate from all other asset types.
up until now it wasnât possible to prompt a user to purchase a bundle in-game. you could use the bundleâs legacy package ID as a workaround, but this only worked for bundles that had previously existed as legacy package assets before october 2018.
with this change, legacy package assets are finally being sunset entirely.
(this is NOT related to packages as reusable objects in game development, those are an entirely different thing.)
Packages in the asset manager are not the same as avatar bundles. Two completely different featuresâŠ
Glad to hear that Roblox is finally solidifying the verbiage used to describe the bundle concept. It was always weird to have bundles and packages when they were the same thing. Glad that Roblox is still thinking about this kind of stuff!
Iâm confused. This just looks like a name change to me, whatâs actually changing?
Will this be affecting the inventory API in any way? Will bundles be replacing the packages name in the asset types?
Exactly my question! All I (think I) know is that packages are outdated.
If the packages are going to be removed, Rthro is also removed
But I saw Robloxâs Rthro as bundles
i guess bundles wonât be removed: Robloxian 2.0, Roblox Man and Woman and Roblox Boy and Girl bundles wonât be removed
Finally, now my friend can buy Headless and Korblox in my game and Iâll get money.
He was able to with the old package ID too.
It is essentially only a name change.
Hey developers,
After resolving a couple issues with the bundle purchase endpoint, the package purchasing endpoint has now officially been turned off. Let the team know if you see any more issues.
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