Update to the Plugin Marketplace

Heavily agree with this too. Should at least have an option to include screenshots, videos, and etc.

This update looks like a bandaid fix to the complaints about plugin developers not making any money.

If the minimum price is 100 Robux, wouldn’t that deter users from buying paid plugins? I can’t expect an increase in profit to plugin developers by raising the minimum price.

I’m also intetested on how much Roblox relies on plugin sales. Would it damage them if they were to remove the 30% tax altogether for plugin sales?

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This is more about how creators should be able to price things however they want, i see no reason for a 100 robux minimum, unlike the 5 robux one for most which is just for math reasons.

I too, find 0x1D quite useful… :trolleybus:
You could use a tool like remodel on your built RBXMs with some sort of source obfuscation API. (Won’t link anything in specific for obvious reasons…)

As of now, with how it all works, we’ll need to worry about all more security-based factors ourselves, but I think Roblox could eventually work on a better set of solutions for plugin developers.

Indeed, no reason for it, this only forces devs to do something they could’ve done already.

While the price floor is an interesting attempt at a culture change, I don’t expect it will improve the amount of money developers make when all of the supporting infra around plugins is poor. A description and icon will not and will never convince anyone, especially the majority of roblox developers with limited robux to buy anything. We need videos/gifs for plugin demonstration, at least images other than the plugin icon. These changes at best seem more like patchwork to improve a bad situation rather than any development that actually improves the core problems.

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I agree, this should have been something to do with the selling of plugins or the hundreds of scam plugins, not just a price floor.

Developers have been able to price their plugins however they want for a while, this update only serves to increase roblox’s profit.

They’ve been able to price them however they want but would be shunned and harassed by users when charging anything close to 100 robux. This update sets a minimum price floor to help prevent developers from undervaluing their work, especially as the marketplace program opens up more.

If you ask me, 100 robux is still far too slow, but whatever.

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If Roblox wants people to develop more plugins, stop taking ~75% of the money the buyer spent on the plugin.

On average R$80 costs $1. If I sell a plugin for R$160, that costs $2 to the buyer and I earn $0.39. This gap in cost/earnings is disrespectfully high and way too big for anybody to even consider developing plugins as being a good source of income

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Ooh! Hopefully this can prevent more plugin knockoffs from being promoted!

Unless I missed something in this post I really don’t see how this helps anyone. From what I read in the post all it is doing is just stopping people putting there plugins for a small amount under 100. I know personally I am not really willing to pay much for a plugin unless it’s a really good one I want.

I also don’t see how like some people above have been saying about how it will reduce copies of plugins and to be honest I don’t massively see any positives to this update. Sure it will make people not be able to under value there work but 100 is not much at all. I just don’t see how this helps any one tbh. Also I don’t understand why people keep saying it will allow them to earn more, I personally think this update would rather reduce sales of plugins cuz people might be less willing to pay causing plugin devs to just put them free.

Like what @gillern said if you really want to help us be able to make real profits off a game and plugins then remove the % or at least reduce it. Or you could make us get more via DevEx which I think would be even better. On Roblox at the moment it’s legit nearly impossible to make a living off unlike other platforms where it is possible. I know some people will say things like “Well Roblox gives us a free to use platform” which is true but the price of Robux to purchase is sooo much and how much Roblox earns I kinda feel we should get more.

This update changes nothing really at all. I wish rather then just giving an update Roblox would explain well why this is being implemented.

If anyone can see any real benefits about this update I would love to hear them but from what I can see it’s just pointless.

UPDATE: I just found out that not everyone can put plugins for sale which I just find also pointless. How about Roblox just removes the whole plugin program and make it so everyone can just make plugins for sale on the marketplace rather then having this update. Gonna allow more people to earn money rather then this update that is 100% pointless.

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Game developers: imagine if the only way to make a source of income was to convert your game to Paid Access. Not only does this restrict a large majority of your players, it also severely limits your income potential. That’s in addition to an economy where there are tremendously fewer developers (buying plugins) than players (buying game-related products).

This does not provide any meaningful change at all.

Without new inventive revenue sources or the introduction of changes like a reduced plugin fee there will continue to be little-to-no incentive for experienced developers and large teams to truly invest into the marketplace. The stigma around paid plugins will remain.

Roblox: why do you expect developers to devote time, hard work and years of experience to the marketplace when they can alternatively earn x100 fold the income by creating a game within the same space of time? The marketplace cannot continue to depend on the good will of the community. Good will doesn’t pay for rent. It doesn’t pay for large teams of highly specialized developers.

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I’m really happy with the price floor. Creators were being pressured to sell their plugins for far too low of a price and now customers are forced to pay fair prices to plugin developers.

hmm gotta buy all the plugins fast

but nice to see that roblox is now caring about the plugin devs, however why the hell did we get a price floor?

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I don’t understand the point of adding a price-floor, sure it encourages forces people to increase their plugins’ prices, but if I am a developer and I want to charge only 30 Robux for my plugin, I should be allowed to do so. A better solution would be to encourage developers to increase plugin prices by making deals with top-plugin creators to increase their price, this increases the expected-price for a plugin (as the most-installed plugins set the standards for plugin prices) while also not stopping developers from intentionally charging a low amount of Robux per-sale, if they want to.

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I don’t really believe this is a reasonable claim. This doesn’t explain why the minimum price change is necessary at all.

I do like the idea of the Plugin Marketplace Program.

How is that exactly a reason? They can set how much they would like, This change isn’t a very reasonable change and a dumb change.

One thing to note is people won’t purchase those paid plugins as they are 100+ robux, so you are basically defeating the purpose of these plugins.

I’m disappointed in most things you guys are doing, Why not let them freely set their price?

But of course, that’s just my opinion and many others!

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Discoverability.

Getting to the plugins marketplace is still somewhat obfuscated through multiple menus in the website version, and through a Roblox Studio widget that I think most developers have closed the majority of the time.

Once you get to the marketplace the plugins are shown by their popularity, so already successful plugins and tools tend to continue to do well, because they’re the ones that are being pushed.

Customers need to know what they’re buying before they’re willing to fork over 100R$. There’s no way to clearly and concisely explain what a plugin does and how it works using a thumbnail, title, and description. Links are no longer allowed in descriptions so linking to demo videos is out of the question. How do we convince a customer who may have never heard of the developer or the product before to trust and buy the plugin at this new price floor, when they were barely willing to buy them at the lower ones?

I think the pages for plugins needs updating to allow video embeds that can be used to show tools and plugins in use so that customers can have a clearer and better understanding as to what a tool does.

Roblox’s Economy.

One of my plugins is on the ‘front page’ mentioned before. I’m selling my plugin for 350 Robux, it has 21 sales in the past 7 day and has earned roughly 7350 Robux this week, but Roblox takes their 30% cut from that, making me a total of 5145 Robux.

Buying into Roblox’s Robux economy is roughly $1 ~ $1.25 per 100 Robux.
It’s a flat $0.35 per 100 Robux when a developer cashes out.

I can cash out $15 USD, and Roblox will have made something like $50 USD or more because of the way the Robux economy works.

The average US salary is $56,310, if making plugins was my full-time gig I would have to make, upkeep, and offer support for 72 unique plugins (which all would have to sell like this one, and at the same price point) to be earning the average US salary, never mind building a sustainable business.

Plugins can never be fairly priced when Roblox take cuts from sales in the same way that they do for games.
I’ve happily purchased third party plugins for software that is priced upwards of $90+, because I know that the majority goes to the creator for making, and upkeeping the plugin. Sadly that isn’t the case on Roblox.

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Remember when they had the built-in “Plugin manager”? That thing made it way easier to find the plugin rather than open a web browser and click many menus which takes about a minute.

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