Please don’t use other software to compare for pricing Roblox plugins, other software’s plugins have different uses / capabilities, etc, plus many external plugin creators can be teams of people spending hundreds and thousands of hours making high quality plugins with functionality that can’t be reproduced elsewhere. This is a lot different than usually a single Roblox developer writing a script using api that is directly handed to them, maybe for hundreds or thousands of hours, yet many probably not. I’m not trying to discredit plugin creators, I am simply stating that drawing similarities to other software’s plugin prices is probably not a good comparison.
The first group mentioned in your video (people who think your plugins are too highly priced) is not resolved by the update. In your video you mention that your plugin is 440 Robux, let’s see what someone with this mindset would probably think if they saw the plugin:
Why is the plugin 440 Robux, that’s a 340% mark-up on the minimum 100 Robux price!?
Or
This plugin costs 440 Robux, yet there are a ton of free-similar ones, guess I’ll just take one of those instead.
See that in either example the issue is only dampened by the price-floor, not solved. On top of this, the above assumes the user is aware of the price-floor, they could instead just believe that plugin developers selling plugins for 100 Robux are greedy.
The other group of people mentioned in your video (people that price their plugins low to please those in group 1) are also not helped by this update. They’ll just increase their price to 100 and continue, just like how a ton of clothing on the catalog is 5 Robux (as 5 Robux is the base-price iirc), making anything that costs more looks too expensive.
In fact this update actually can hurt some plugin creators, let’s make an example, we’ll refer to the plugin developer as ‘dev’
Dev made a plugin and wants to put it on the marketplace, he wants to price it at 40 Robux so he makes a tiny amount of money, while also having a lot of people using his plugin. In this case, dev cares more about people using his plugin that strictly earning Robux (it’s a passion), but dev still wants to earn something for his work. Oh no, plugin-base prices just released, dev must now decide whether he wants the plugin to be free (which destroys any income, while increasing users) or setting the price to 100 Robux (which lowers the amount of users dramatically)
The above is fictional however is possible to occur with this update