You are toggling it on the client. It only works if the server changes the ragdoll value.
how can i make the character unable to ragdoll while they are falling?
check their humanoid state, if its “falling” then dont ragdoll
is there a client side NPC version of this?
i had to make my own, and i ran into an issue with some motor 6D not being defined in the CFrame table which kept stopping the parenting sometimes (fixed by using a continue instead of a return if the specific motor6d is called “rootjoint”
also my code sucks so i wouldnt be surprised if it randomly fails one day
will this work with body velocity type knockback?
probably, yeah
just give it a go
Ive seen other replies asking about this but no fixes are working for me. This might just be an NPC thing but the ragdoll is unsmooth and this same thing happens when I reset character. I’ve tried setting network owner atleast for the character dying but it doesnt help.
https://gyazo.com/d9f38626fd3247684ab425bfce1a72ff
https://gyazo.com/a676de5bf720892883cb1f40a21e3f88
port the ragdoll script to a local script
Will try to do this, thank you.
Bro is NOT the honored one lol