[Updated]DeterminantAI - AI Agent powered characters that you can customize!

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tbh it wasnt hard to see

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please proceed to remove your plugin and disable your OpenAI API key before someone (not me definitely) does something with it.

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too bad open ai is greedy and wants information such as private phone numbers to access their apis. i dont trust open ai anyways

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most services require a phone number whats the big deal with it

your phone number is not private. anyone can see it if they know it, unlike your data, which you choose to make public.

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now that i said this people coming in here knows there’s a free openai api key. you better hurry on disabling that if you have not yet.

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Will not work on the Enum.ChatVersion.TextChatService chat

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Also the code looks really scuffed

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just modify the code so it supports the new text chat service provided the super easy api it has

its not that terrible ive seen worse and i know you did too

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The image didn’t work afaik

Also very nice edit of yours

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Usually when you make opensource resources you at least make the code readable, not a 1 thousand-liner script

it is, to an extent, readable. if what you meant was “kind of this here this here too” with no organisation whatsoever then yah.

Yeah… but organization is one of the bases to make an SDK readable, which in this case, the plugin source is NOT readable

There is not github repo for this plugin

I cannot contribute to it, considering the creator does not seem to fix issues after days of delay

this isnt even an sdk to begin with this is a framework if not just a package

well who said you cant just like edit the source in place

You said it yourself, quoting:

The creator clearly states this is an “SDK”, even though I don’t really like that qualification for this project, I am just using the creator’s words.

Very cool project! I’ve tested it out and works pretty well! However, I do notice a problem where the AI fails to respond within a couple of messages when RPD of gpt 4 is reached. Is there any way to prevent this?

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How does the “Perception” feature actually work? Does it just trust the model name I put in the workspace? Does it examine the model itself??

We are working on a solution to rate limits.

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Roblox doesnt have a computer vision component so i guess it uses raycast then it adds the input inside the as the material of the car and the names like “window” “wheel” and so on