updateGeometry (fast clusters) consistently lags horribly

Sorry to necrobump this, I am now suffering from this. Was this ever considered resolved? Currently having issues when parenting to workspace in a game with alot of humanoids/skinned meshes.

Are the skinned meshes directly under the workspace? There’s a bug report where a staff member responded and said that that creates one giant skeleton under the workspace consisting of all the skinned meshes, and that they should be parented to their own models instead:

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