Upload Custom Materials in the New Material Service Beta

i know but i mean something like the already existing “textures” but then with pbr support
here is wat i want
image

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If this doesn’t get released soon I’m going to burst!

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Don’t just rush them, this takes time.

But Z index and transparency must not be part of pbr it will be like normal maps then so pls dont demand that feature

but why i stil dont understand XD

One huge reason they wouldn’t add Transparency and ZIndex is because that’s not meant for SurfaceAppearance. SurfaceAppearance is not supposed to be used on parts, rather it is for single meshes. That’s why they aren’t prioritizing making it tile, because it simply isn’t meant for parts. Plus, you can control transparency and such with blender.

You are also discussing this in the wrong section, as this topic is for a separate update. I recommend you take this into DMs.

For me, custom materials started suddenly dissapearing when relaunching studio.


This is an example texture that was affected by this:

i actually meant to talk about custom materials sorry XD
this whole conversation i thought was talking about custom materials i forgot
but ye i know for surface apperance they wouldnt and shouldnt add it
but for custom pbr textures i hope they do

I experienced this problem a little. Check that you put the maps in your materialvariant and if they are there, try removing the maps and put them in again. The problem could also mean that your computer is struggling to load the texture.

PBR accessories baby:

Before:

After:

Comparison:


The one with PBR is on the right.

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Might they would make rigs which have pbr classic shirts

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Do we have an estimate date colors for terrain will be fixed or if it was even suppose to be a feature?

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this will help games look less like Roblox and more like a stand alone engine! planning to use this!

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partiality sarcasm, I’m sorry if this offend you or any of you guys :sad:

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Yeah I’m trying to figure out a way to do that. I might have to redo the UV’s.

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Yeah but that is very lazy as if u have many different rigs u ll remake uv set for each

No? I can just duplicate the rig and use it.

Okay! Update update update! Since I’m extremely impatient for some features to release I was working stuff with this and since I’m in the Mod Manager I already had some of the new material things enabled.

FIRSTLY! Terrain colors are being added and will adapt to the colors in the TerrainColors under terrain.

SECOND! I absolutely love the idea of assigning a part the MaterialVarient (its under the Material Property) (same way you assign attachments) :heart:

THIRDLY! YOU FREAKING LISTENEDDD!!! They’ve added a “TerrainDetail” instance which basically allows us to add the side effect thingy, I currently don’t have it fully enabled but here are a few of the properties

image

image

image

Can’t wait for this update to fully release :face_with_hand_over_mouth:

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What does the material pattern do?

The MaterialPattern is pretty much the way the textures generate, Regular being in a tile method whilst Organic being exclusive to terrain will randomize the shape and rotation to generate a seamless never-ending texture.

Organic

Regular

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