The Custom Water looks good, just is repetitive and needs randomness.
You can increase the tiling integer - itâs just the slider that maxes out.
i think you can tile bigger than 20, if you type 100 it also works.
was that youre question?
Hello. I have three material variants currently in a game and when I leave the studio file and go back in the variants have disappeared. Is this a bug or am I doing something wrong?
Also something else i would love to see would be the possibility to change the strength of the emission-map so i could for example use it on cars that have halogen lights where they turn on smoothly and turn off smoothly so i could tween them for example that would be amazing to see but i could also adjust the transparency of the object but that would not change the max strength of the emission-map. But i am still grateful for the amazing content the Roblox team has made this year alone!
Yes itâs team create. But the game is a group game and I made the group the owner of the materials.
Team create causes materialvarients to dissapear?
what about the terrain waterâs screen space reflections on parts?
it would be perfect with the new reflective materials
Follow-up to this, I have now released a public version which you can try out in your games (RBXM) but obviously any material changes wonât show at the moment if you publish your game.
Does anyone know how to get the texture files for the default materials? I would like to tweak some of the maps so that I can better match the Shadowmap aesthetic while maintaining the benefits of Future lighting.
Just search roblox in search bar then versions then any version option then PlatformContent then pc then textures u ll find it
Awesome! Any time estimate on when itâll be live in game?
Might be new year. Would be great if alot of updates are launched in one day.
why canât we replace surface appearances by fusing the properties of surface appearances with those of texture and mesh, hereâs an example for clarification:
For meshes:
for textures:
If they added this in roblox tere will be no need for surface apperances and we will have the ability to change the tiling, transperency and on wich side of a part it shows up.
There is another way to tiling a PBR texture.
Group the mesh part.
Add a humanoid in the model.
Then change the mesh parts material to wood, grass, slate, etcâŚ
Roblox used to use a special shader specifically for Neon before they used a HDR pipeline (before Future Is Bright), so black neon would appear to bleed black around its edges. That doesnât work anymore, since they use actual HDR and bloom now, and black isnât bright enough to cause light bleeding.
This is a great feature! I hope Roblox allows us to change the positioning and offset of our textures so they can align properly with increments in the future.
Can Roblox add custom materials for us? Well I donât know anyone can do this for me and I canât do it either so if Roblox make 2 custom material for each material would be cool.