Even maybe a Vector2 value in the MaterialVarient could further assist that.
Adding in the ability to finally add our own materials I believe its best if it is done correctly by adding these much needed features such as the ability to disable part of the terrains smooth shading or to increase/decrease the amount of depth it’ll randomly generate such as the rock material if I wanted to replicate that on a different terrain material but wanted to preserve all default materials that would be game changing for roblox. Hopefully these type of customization abilities gets brought up to the team as I feel developers will really benefit off this feature for max customization in their games.
But when I override the sandstone terrain, it looks like this. Notice the difference? (Please don’t make fun of me for choosing such a bad texture I know it sucks)
also for parts?
i mean so it works like textures where you can shoose which side has a texture
would be nice
and would make it better if there is an studs per tile and transperency
Pls dont tell them to add transparency to surfaceappearence as pbr dont itself makes it transparent but u can make part transparency. If u want to mix the surface appearances that is some advanced stuff but it is more difficult on roblox but u can do it with photo editor
One huge reason they wouldn’t add Transparency and ZIndex is because that’s not meant for SurfaceAppearance. SurfaceAppearance is not supposed to be used on parts, rather it is for single meshes. That’s why they aren’t prioritizing making it tile, because it simply isn’t meant for parts. Plus, you can control transparency and such with blender.
You are also discussing this in the wrong section, as this topic is for a separate update. I recommend you take this into DMs.
i actually meant to talk about custom materials sorry XD
this whole conversation i thought was talking about custom materials i forgot
but ye i know for surface apperance they wouldnt and shouldnt add it
but for custom pbr textures i hope they do
I experienced this problem a little. Check that you put the maps in your materialvariant and if they are there, try removing the maps and put them in again. The problem could also mean that your computer is struggling to load the texture.