So it ended up fixing where the animation would only play once but now i can do it multiple times with no errors but the hitbox is missing…
Try printing inside the function, there is probably an issue with your createHitbox method.
Weird, are you sure that keyframe was reached?
How would i know the GetMarkerReachedSignal is the one that should check when its reached.
Yes, it tells you when. But is the full animation playing uninterrupted?
Well it does not tell me or i just do not know where to look at where it says but yes the animation fully plays no interruptions.
And you are sure this is the animation with the KeyframeMarker? Try reuploading the animation and putting it’s ID as the one to play.
I do not have any keyframeMarker added to any animation since i dont know how… But let me try reuploading the animation.
Nothing changed when reuploading the animation.
Oh my maybe its that let me try it. Thanks.
We have already confirmed that the animation contains the keyframe marker. Please read the full post before replying.
Try going back to KeyframeReached and print whatever the name is.
I don’t know what you mean. OP says he doesn’t have it himself.
Although it appears you may have the name set incorrectly. You are saying “Damaged” here, yet your KeyframeMarker is named “Damage”.
It fixed it thanks to the marker using the animation event. Thanks!!!
Was the issue inconsistent naming? Did you rename it to Damaged?
No it was the missing animation event i noticed about me naming it “Damaged” instead of Damage but thanks too!
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