I am not sure why but this script ain’t doing anything
bc = BrickColor.new("Bright blue")
bc2 = BrickColor.new("Bright green")
while true do --Loop
print("1")
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "Welcome to F3X build Enjoy your Experince I guess"; --Text1
Font = Enum.Font.Cartoon;
Color = bc.Color;
FontSize = Enum.FontSize.Size96;
})
print("2")
wait(180)
end
it’s printing 1 and 2 but there are no messages sent
This appears to work perfectly fine, are you running this on the client or running on the server? Edit: It appears that this works on the legacy version of TextChatService.