Are you guys only seeking people to be physically present at the San Mateo studio currently?
[USD $5,000/month] - Come work in a professional game dev environment in Silicon Valley
I could still apply, but I wouldn’t opt out of college unless I was guaranteed. Sure there may be better opportunities than college, but at least you can have a small backup plan if non-college opportunities prove fruitless.
We do live in a corrupt time where college is over-priced, but you either deal with it or not. I’m all for dropping out of college or not going. But I don’t recommend that unless you’re financially secure. This is how I work at least.
Correct, we’re looking for full-time on-site applicants at the moment.
Who worked on WR in your team?
They are unfortunately, they had a few remote positions that were filled a couple of months ago.
Do you plan on branching out with other engines, or do you plan on using Exclusively Roblox?
No solid plans at the moment but we’ve been exploring using Unreal for a simple mobile game to test the waters.
Why do I have to live in the UK
Guess we’ll have to create a dev studio in the UK!
If these jobs are still open in the summer of 2021, I will for sure be applying!
All about Norn Iren and Belfast
Nah Cornwall is where it’s at.
Nah Craigavon, round about city. Its Northern Irelands 4th heritage site with 20 roundabouts.
Rule of thumb… Don’t count on a job offer being open for 3 years
I’m not counting on it, I’m just saying if it’s still open then, I’d be applying ASAP.
What positions are you looking for the most at the moment?
In the thread that was put up in September, someone asked this and the response was:
So it seems they’re just trying to build their ranks across the board to create a super team, probably to the point where they have full out departments like Building Dept, Programming Dept, and so on.
Imagine the whole team working on a GIANT game like for XBOX or PS4, Woahhhh
I’d say the bigger thing to think about is the fact that with a large development team, if you have 4 programmers, and each have very specific backgrounds (one for example has heavy ties with modules, another with datastoring complex tables, another for front end, and another for back-end) you can crank out full major titles in about a month or two, versus many of the smaller teams of Devs seem to take anywhere from 3-6 months to get a fully fleshed out game to the point of being a “full-game.”
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