Use case for DateTime vs. os

Hello! Hopefully simple question today that I’m surprised I’ve not seen anywhere.

Is there a fundamentally different use case for the DateTime library vs. the os library?

I know they do slightly different things (e.g. DateTime.now() includes milliseconds), but I don’t see an overarching difference between them. What gives?

They are very similar, true.

os is a library built into normal non-roblox lua and I believe has been a part of roblox for longer than DateTime. The os.clock function is a lightweight method for benchmarking code at the microsecond level.

DateTime is a roblox-specific API. Notably, it adds millisecond precision to dates (compared to os.date which is second precision) and the ability to convert to/from ISO 8601 date string easily. It also has a friendlier interface in general, I think.

Basically, I’d probably use os.clock for benchmarking and DateTime for everything else.

5 Likes