local badges = game:GetService("BadgeService")
local userHasBadge = badges.UserHasBadgeAsync
local awardBadge = badges.AwardBadge
local badgeId = 2125468623
game.Players.PlayerAdded:Connect(function(Player)
Player.leaderstats.Stage.Changed:Connect(function()
if Player.leaderstats.Stage.Value >= 115 then
local success,result = pcall(userHasBadge,badges,Player.UserId,badgeId)
if success then
if not result then
badges:AwardBadge(Player.UserId,badgeId)
end
end
end
end)
end)
1 Like
Doesn’t detect leaderstats. Pretty sure you have to do WaitForChild:("leaderstats")
1 Like
Yes, do that, in the 2nd line, here :
Player.leaderstats.Stage.Changed:Connect(function()
1 Like
Player:WaitForChild("leaderstats").Stage.Changed:Connect(function()
?
1 Like
Sorry for taking a while i was busy with something else
1 Like
local badges = game:GetService("BadgeService")
local userHasBadge = badges.UserHasBadgeAsync
local awardBadge = badges.AwardBadge
local badgeId = 2125468623
game.Players.PlayerAdded:Connect(function(Player)
Player:WaitForChild("leaderstats").Stage.Changed:Connect(function()
if Player.leaderstats.Stage.Value >= 115 then
local success,result = pcall(userHasBadge,badges,Player.UserId,badgeId)
if success then
if not result then
badges:AwardBadge(Player.UserId,badgeId)
end
end
end
end)
end)
2 Likes