Hello,
I’m currently scripting in the benefits that players will receive if they own a gamepass, and I ran into a question that will dictate how I go about ensuring that players receive their benefits.
My question is that by checking if the player has a pass with ‘UserOwnsGamePassAsync’, will it tell me if they own it even if the player has bought the gamepass in-game? I know the original ‘PlayerHasPass’ required players to rejoin in order to detect if they owned a gamepass if it was already bought in-game.
Thanks!