I am trying to make a function wait a few frames before destroying a particle system. I am rather new to Roblox and coding in general and as I was trying to find a solution, I have come across many different ways to make a script “wait” but I am unsure on when to use each one. ex: wait(), task.wait(), coroutines? Any help would be appreciated!
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This thread will probably interest you but the tl;dr is that:
task.wait()
updates x2 faster than plain ol’ wait. And is faster because of that. But if you don’t care too much about performance then I don’t think there’s too much of a difference.
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wait(x)
runs at 30hz while task.wait(x)
runs at 60hz. In most cases I’d use task.wait(x)
because it’s faster than the original wait(x)
. task.wait(x)
is also more accurate than wait(x)
making it more effective for short timed events such as firing a gun. In your case, you’re simply destroying a particle system so either work but I’d honestly just use the new task.wait(x)
. Here’s a thread explaining all the other task
operators if you’re interested in the task
library.