How can you turn a spritesheet into a gui?
This has been asked before. Try using the search feature as suggested before making a post.
Here is a thread with a good answer:
I have searched it up but it shows it on a SurfaceGui I meant on a ScreenGui
Lets say I learn how to open a jar. This jar has a blue cap and so I open my jar with a blue cap by twisting the cap. If I find a jar with a red cap I can also open it by twisting the cap. I don’t need to learn how to twist the red cap because I know I can apply my learned knowledge from the blue cap.
In short, apply the knowledge to a different scenario.
I dont think that was necessary? After all, ScreenGuis and SurfaceGuis are different. Likely, he wants to make an animation seen onscreen where as the SurfaceGUI is good for, say, a sprite entity or somethin’.
Scripting isn’t my domain but I’d think that the code involved with UI and something that’s tangible in the Workspace would have different things involved?
Sorry for the 1 day late response!
No. The API for ImageLabels is exactly the same when working with Surface and Screen GUIs. In both scenarios you would still use ImageRectSize
and ImageRectOffset