Using a spritesheet with Guis

How can you turn a spritesheet into a gui?

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This has been asked before. Try using the search feature as suggested before making a post.

Here is a thread with a good answer:

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I have searched it up but it shows it on a SurfaceGui I meant on a ScreenGui

Lets say I learn how to open a jar. This jar has a blue cap and so I open my jar with a blue cap by twisting the cap. If I find a jar with a red cap I can also open it by twisting the cap. I don’t need to learn how to twist the red cap because I know I can apply my learned knowledge from the blue cap.

In short, apply the knowledge to a different scenario.

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I dont think that was necessary? After all, ScreenGuis and SurfaceGuis are different. Likely, he wants to make an animation seen onscreen where as the SurfaceGUI is good for, say, a sprite entity or somethin’.

Scripting isn’t my domain but I’d think that the code involved with UI and something that’s tangible in the Workspace would have different things involved?

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Sorry for the 1 day late response!

No. The API for ImageLabels is exactly the same when working with Surface and Screen GUIs. In both scenarios you would still use ImageRectSize and ImageRectOffset

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