print(unpack(itemClone.PrimaryPart:GetTouchingParts())) -- Returns empty table
Thing to note, PrimaryPart.CanCollide is set to false. It has to be set to false as I’m using it in a placement system and if it’s set to true it collides with the player which is just frustrating.
I’ve read the wiki already, and it states that this can be done if there’s a TouchInterest involved, however, I’m unsure where this should be put? Inside the model? Inside the PrimaryPart? Inside every part?