Rather than relying on the physics solver, I would manually move the projectile along the computed path. See EgoMoose’s solution:
I’ve used on Monkey Poop and other games and it is always reliable as it is computed.
Rather than relying on the physics solver, I would manually move the projectile along the computed path. See EgoMoose’s solution:
I’ve used on Monkey Poop and other games and it is always reliable as it is computed.