Using Remote Event To Destroy Proximity Prompt on client side

I don’t really care about the solution. He can keep it.

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There aren’t any flaws. If you put it in “StarterPlayerScripts” I believe it puts it inside the player (in game.Players.LocalPlayer) If you put it in “StarterGui” it would put the instance inside "PlayerGui " which is inside the player, the same is for “StarterCharacterScripts” it puts the scripts inside the players character.

I wish it was possible for us both to receive a solution since you provided correct info about the player argument in OnClientEvent and I provided correct info on where LocalScripts work :sweat_smile:

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Yeah I figured, but I got to reinforce my understanding that is why I asked. :handshake:

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