I also having a problem with smooth set function . It just doesn’t tween
Can you send some examples? (code, videos, images, errors, etc)
if hum.WalkSpeed == 15 then
task.spawn(function()
Crosshairmodule:Lock(true)
Crosshairmodule:SmoothSet(50,2)
end)
-- other stuff
end
this is basically it .
the problem is just it doesn’t tween . all I can say its like using the Set()
function instead of SmoothSet()
Any errors? I’m not sure why this wouldn’t work, maybe the module is broken? Can you test the smooth set function is other places of your code?
there is no errors and I use the latest version of module.But I required the module in the StarterCharacterScripts
instead of StarterGui
the center dot does not go away if i type CenterDot.enabled = false
Huh weird works perfectly with me:
https://gyazo.com/98a658f9c834acbe22d2bfb6586d833b
Code
local DynamicCrosshair = require(game.ReplicatedStorage.DynamicCrosshair)
local crosshair = DynamicCrosshair.New(script.Parent)
crosshair:Enable()
while true do
crosshair.CenterDot.enabled = true
print('Enabled')
task.wait(1)
crosshair.CenterDot.enabled = false
print('Disabled')
task.wait(1)
end
Try updating to the current module version along with making sure there are no errors in your code, if not send your code so I can see for my self.
It seems like the module was broken
It was a type… whoops
Update to newest here: DynamicCrosshair - Roblox (FIXED)
no it still wont work, and now the whole crosshair goes away and there is an error in the Module: ReplicatedStorage.DynamicCrosshair:238: attempt to index nil with ‘AbsoluteSize’.
This is my localscript:
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local mouse = plr:GetMouse()
local cas = game:GetService("ContextActionService")
local TweenService = game:GetService("TweenService")
local InputService = game:GetService("UserInputService")
local GunGui = plr.PlayerGui:FindFirstChild("GunGui")
local EasyFP = char:WaitForChild("EasyFirstPerson")
local defaulAimOffset = nil
if EasyFP then
defaulAimOffset = EasyFP:WaitForChild("AimOffset").Value
end
local DCM = require(game.ReplicatedStorage.DynamicCrosshair)
local Crosshair = DCM.New(GunGui)
local AimingOffset = Vector3.new(0,-0.15,-0.15)
local InAimTweenInfo = TweenInfo.new(0.2,Enum.EasingStyle.Quint,Enum.EasingDirection.Out)
local OutAimTweenInfo = TweenInfo.new(0.2,Enum.EasingStyle.Quint,Enum.EasingDirection.In)
local InAimTween = TweenService:Create(EasyFP:FindFirstChild("AimOffset"),InAimTweenInfo,{["Value"] = AimingOffset})
local OutAimTween = TweenService:Create(EasyFP:FindFirstChild("AimOffset"),OutAimTweenInfo,{["Value"] = defaulAimOffset})
local tool = script.Parent
local idleAnim = char:WaitForChild("Humanoid"):LoadAnimation(script.IdleAnim)
local shootAnim = char:WaitForChild("Humanoid"):LoadAnimation(script.ShootAnim)
local aimAnim = char:WaitForChild("Humanoid"):LoadAnimation(script.AimAnim)
local aimShootAnim = char:WaitForChild("Humanoid"):LoadAnimation(script.AimShootAnim)
local isAiming = false
local isEquipped = false
tool.Equipped:Connect(function()
Crosshair:Enable()
Crosshair.CenterDot.enabled = true
isEquipped = true
script.Parent.BodyAttach.EquipSound:Play()
game.ReplicatedStorage.ConnectM6D:FireServer(tool.BodyAttach)
char:FindFirstChild("Right Arm").ToolGrip.Part0 = char:FindFirstChild("Right Arm")
char:FindFirstChild("Right Arm").ToolGrip.Part1 = tool.BodyAttach
idleAnim:Play()
end)
tool.Unequipped:Connect(function()
Crosshair:Disable()
Crosshair.CenterDot.enabled = false
isEquipped = false
game.ReplicatedStorage.DisconnectM6D:FireServer()
idleAnim:Stop()
end)
local function aimIn()
isAiming = true
Crosshair:Disable()
aimAnim:Play()
idleAnim:Stop()
InAimTween:Play()
end
local function aimOut()
isAiming = false
idleAnim:Play()
aimAnim:Stop()
OutAimTween:Play()
if isEquipped == true then
Crosshair:Enable()
end
end
mouse.Button2Down:Connect(function()
aimIn()
end)
mouse.Button2Up:Connect(function()
aimOut()
end)
tool.Activated:Connect(function()
script.Parent.BodyAttach.ShootSound:Play()
if isAiming == true then
aimShootAnim:Play()
else
shootAnim:Play()
end
end)
Try putting the CenterDot line before the :Disable()
function
i can not test it out because not even the crosshair gets created because there is a bug in the modulescript in the Update function on line 238 its says: attempt to index nil with ‘AbsoluteSize’
In that case, it is saying the UI is nil
or doesn’t exist
plr.PlayerGui:FindFirstChild("GunGui") <-- maybe this is nil?
Your issue isn’t the module’s doing
omg i changed it to waitforchild and now it works. whats the point of findfirstchild i thought thats almost the same thing. but the CenterPoint will still not go away.
:FindFirstChild()
finds the child with that name and if it doesn’t exist it’ll not error, instead everything else will
Your module script is very great! But I do have a suggestion. Maybe you can make a function call where it stops all tweens. Maybe you can make this, DynamicCrosshair:StopAllTweens()
and this, DynamicCrosshair:PauseAllTweens()
.
Could you explain the functionality of that suggestion and when you would use it in scripting? If it is a good idea I can add it to the next update
Words can’t express how helpful this module is. Dynamic crosshair module is my most liked module of every other I’ve seen on the devforum. Im happy to see the developer still working on the project. Thank you very much <3
When I set the crosshair to follow mouse (By using :followmouse(true)
), The cross hair isn’t allined with the mouse at all.
Make sure to have the latest version of the module, and IgnoreGuiInset turned off. If the issue still persists please provide screenshots and code examples.
The link to your module’s documentation seems to be broken.
I tried searching in your GitHub repositories, but you have none in your name…
Would it be possible for you to bring it back up again?