Possible video tutorial on how to set this up? I’m a lil bit confused with the directions so far.
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Currently working on a new version that will be easier to read and makes use of OOP, so the rift can be activated again without creating a new rift.
(It is my first time using OOP so it might take a while before I’ll release it.)
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The V2 Update is here!
It’s been some time but it’s finally here! The completely reworked version of RoRift!
What is new?
- Added different types of Rifts
- New, even more satisfying shockwave particles
- Added ability to change the size of Rifts
- Rift no longer automatically disappears
- Moved away from making 2D Rifts and created 3D Rifts
module.new()
function no longer instantly creates a visible Riftmodule.new()
function now returns a RiftObject- Added
RiftObject:Appear()
function- Added
RiftObject:Close()
function- Added
RiftObject:ObjectEnter()
function- Added
RiftObject:SetCFrame()
function- Added
RiftObject:SetColor()
function- Added
RiftObject:SetSize()
function- Added
RiftObject:Destroy()
function
Fun fact: For this update of RoRift, I learned OOP (Object Orientated Programming) in just one week. Thanks to this DevForum post.
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5 months ago, Eh?
Anyways, I think in the next update; You should add a cutscene to it if you want, That’ll kickstart in allot of Live Events! Epic module!
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What do you mean exactly? If you want to get version 1, it’s still available in the updates list in the main post.