[v2.1.0] MatchmakingService - ON HOLD

Yes. Thank you.

I’m gonna go out on a limb and say it’s this: MatchmakingService:StartGame(7852647049, false). The first value passed must be the game id that was passed in player’s join data. This value is not static and a new id is generated for every game. That’s why in the example it gets the id from their join data