Is there anyway I can make it show the amount of money I got on the top bar?
I still am getting the same exact error. It just says it had an error while loading.
Also, what’s funny is “Virtually” is the name of my game that the Icon module isn’t working in.
I am so sorry I waste your time. I am so stupid and I just realized that it wasn’t TopbarPlus giving the error. It turned out it was a different module called Cmdr.
You can achieve this with spinners or icon:setLabel("$"..cashAmount)
. You can find coded examples at the playground.
how can i do something i did but let the music play
I noticed that when Players reset in the game i am using topbarplusv2 in it wont make the ui’s ive put on the buttons come up is there a fix for this?
help
local player = game:GetService("Players").LocalPlayer
local playerGui = player.PlayerGui
local replicatedStorage = game:GetService("ReplicatedStorage")
local iconModule = replicatedStorage.Icon
local Icon = require(iconModule)
local IconController = require(iconModule.IconController)
local Themes = require(iconModule.Themes)
local Hi = replicatedStorage:FindFirstChild("MusicTitle")
-- Apply BlueGradient Theme
IconController.setGameTheme(Themes.BlueGradient)
local Ye = Icon.new()
:setLabel('Song: ' .. Hi.Value)
:setOrder(3)
:bindEvent("selected", function()
print("selected!")
end)
:bindEvent("deselected", function()
print("deselected!")
end)
Hi.Changed:Connect(function()
Ye:setLabel("Song".. Hi.Value)
end)
I don’t understand about this script going in a local script or where
This code goes in a LocalScript
but I put it in starterplayerscript but the script does nothing
If you problem still persists please provide more details, such as a video.
Hi
I’ve been extremely pleased with my current topbar system, but is there an ETA to when these bugs will be fixed?
Especially the resize one is pretty annoying.
Thanks!
I imagine a few weeks for v2.8 due to its size, although I can look at fast-tracking a quick fix for those (healthbar and dropdown widths) by about Wednesday next week. Just depends how much time I can find as I have to prioritise work which pays rent.
How do i Make the label change when say a value changes in a player?
You can use icon:setLabel for that - more details and other examples at the docs:
valueInstance:Changed:Connect(function(value)
icon:setLabel(value)
end)
Ok thank you also my issue when it breaking on reset isnt fixing!
Ensure the GUIs which keep disappearing have ResetOnSpawn
set to false.
The text isnt showing on the icon i want it on.
When I use this code it just errors but i used a different value and got this
however your code just got a red line under it that wouldnt go away
Okay, thank you very much for the update!
My issue is resolved in my seperate topic, Thank you very much [#300th Comment]