Hello, I come to seek help or a tutorial type, how can I do the opening and closing video?
If you’re looking to create a sliding UI toggle like that in the video, you can achieve it with TweenService and listening to icon events such as icon.selected
and icon.deselected
.
It’s well worth checking out the docs for more info and examples:
Add this to the code for fix:
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid.HealthChanged:Connect(function(health)
if health == 0 then
nanobloxIcon:deselect()
nanobloxIcon:lock()
end
end)
Humanoid is not a valid member of Model “Workspace.KINGfarihin”
Do :WaitForChild() instead of ‘.’
hi so like i have a tweensize for the gui how can i put it in the topbar script?
function openGui()
open = true
script.Parent.Parent.Frame:TweenSize(UDim2.new(0, 400,0, 337), "Out", "Quint", 1, true)
end
function closeGui()
open = false
script.Parent.Parent.Frame:TweenSize(UDim2.new(0,0,0,0), "Out", "Quint", 1, false)
end
script.Parent.MouseButton1Down:Connect(function()
if open then
closeGui()
else
openGui()
end
end)
Do it like this:
yourIcon:bindEvent("selected", function()
openGui()
end)
yourIcon:bindEvent("deselected", function()
closeGui()
end)
There is a blue line under openGui
and closeGui
I have my own GUI placed in the middle of the topbar, which has the potential to overlap with TopbarPlus icons (especially on smaller screens). Is there any way to integrate it into TopbarPlus?
How to change the top bar icon position?
Ben said that he won’t add a feature like that, he wants to keep the concept of this module.
Can you share an image of this?
Pretty much what taehyung said, although you can use the following to modify icon offsets:
Hi,
When I call :Destroy() on a dropdown list, the icons within the dropdown list separate into their own icons.
Example:
Normal behavior with the dropdown button before being destroyed
After dropdown button gets destroyed:
Basically, I want the icons under the dropdown button to be destroyed as well when the dropdown button is destroyed.
The fake health bar wont reset when I set it to the right and used ClearIconOnSpawn (Replied to the wrong person )
Hey, I’ve experienced a bigish bug involving Adonis Admin as well as reseting.
If I run the :Re or :Refresh it respawns me as normal, but when you press the buttons the UI its attached too doesn’t reload. I’ll link a video below. Same happens when resetting via the esc menu.
Another thing is, the error says that Uniforms doesn’t exist, but it does and can be made visible using another script, hence why I think its a bug related to this.
Error in console:
My script:
Please help because its really annoying
So im having an issue where no gui pops up for my button!
heres screenshots https://media.discordapp.net/attachments/871820376265613332/886673471495618671/unknown.png when the button is clicked https://media.discordapp.net/attachments/871820376265613332/886673557256552578/unknown.png?width=1165&height=585
The solution of that is by setting the ResetOnSpawn on your ScreenGui to false
For more details, look it up here:
ResetOnSpawn - developer.roblox.com
Hey! I am having some issues here, so I am trying to make a quick report system where they select the user then they can pick the reason but everytime I close it moves the options next to the icon?
example: https://gyazo.com/70463969cacf075324479adedd1ec04f
Here is most of my code, if you want the rest let me know ty in advance.
function createDropdownOption(mainIcon, playerList)
for i, v in pairs(playerList) do
mainIcon:setDropdown({
Icon.new()
:setLabel(tostring(v))
})
end
end
-- Actual code --
reportIcon = Icon.new()
reportIcon:setImage(6326373239)
reportIcon:setTip("Report an user")
reportIcon:setCornerRadius(0, 8)
reportIcon:set("dropdownSquareCorners", true)
reportIcon.toggled:Connect(function(isSelected)
if isSelected == true then
local playerList = updatePlayerList()
print(#playerList)
createDropdownOption(reportIcon, playerList)
--updateDropdownOption(playerList, reportIcon)
else
reportIcon:setDropdown()
print("Drop down 'deleted'")
end
end)