Icon.new()
:setImage(6251279794)
:give(function(icon)
while task.wait() do
local player = game.Players.LocalPlayer
local Points = player:WaitForChild("Pointsthings"):WaitForChild("Points").Value
:setLabel(tostring(Points)
end
end)
:lock()
Hello, So I Am Having An Issue Where I Can’t See My Icon Until I Go Into The Game Menu And Back To The Game Again. Does Anyone Know Why I Might Be Having This Problem?
Is there a possibility that you (@ForeverHD) could implement a built-in slider dropdown or menu, or alternatively make it possible to create a GUI directly underneath the icon?
An example usage of this would be a FOV slider, or a quality slider.
Roblox recently and silently introduced a new obtrusive BETA label for voice chat users. Not only does this label look out-of-place, but it overlaps with existing icons on the left side of the screen.
I’ve published some change which account for this label, including when chat is disabled. I highly recommend all users update to the latest version for these improvements:
Afraid not, its a shame really because if Roblox had used TopbarPlus for something like this occasion it would’ve looked more consistent and wouldn’t have disrupted so many games.
Is there any possible way that the dropdowns and side menus can have more than one selection? I’m trying to make an auto delete feature in my game with this and each dropdown button says, Common, Rare and so on. Since only 1 button can be selected at a time, only one rarity will be deleted, but I want the player to be able to auto delete more than one rarity.